/*
 * Yabumi, a 2d scrolling shoot-em-up game.
 * Copyright (C) 2003 Gemma Teruaki <terugen@yabumi.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
 */

#include <SDL.h>
#include "video.h"
#include "sprite.h"
#include "taskmanager.h"
#include "util.h"
#include "main.h"
#include "scene_task/title.h"

int main(int argv, char *argc[])
{
  Video_Init();
  Task_Init();
  Task_Add(Scene_Title, NULL, NULL, INFINITY_COUNT);
  while (1)
    {
      Read_Event();
      Task_Schedular();
      LoopWait();
    };
  return 1;
}

